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2000 video game

2000 video game

Diablo II
Diablo II Coverart.png

Comprehend art depicting the Dark Wanderer

Developer(s) Blizzard North
Publisher(s) Blizzard Entertainment
Manager(southward) David Brevik
Erich Schaefer
Max Schaefer
Producer(due south) Mark Kern
Kenneth Williams
Designer(due south) David Brevik
Erich Schaefer
Max Schaefer
Programmer(s) Rick Seis
Artist(southward) Phil Shenk
Writer(due south) Kurt Beaver
Stieg Hedlund
Matthew Householder
Phil Shenk
Robert Vieira
Composer(s) Matt Uelmen
Series Diablo
Platform(southward) Microsoft Windows, Classic Mac Os, macOS
Release Microsoft Windows
  • NA: June 29, 2000
  • EU: June xxx, 2000
Classic Mac OS
  • WW: July 26, 2000
macOS
  • WW: March 11, 2016[1]
Genre(s) Action role-playing, hack and slash[two]
Style(s) Single-player, multiplayer

Diablo Ii is an action function-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Amusement in 2000 for Microsoft Windows, Archetype Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Nib Roper. The game was developed over a 3-year period, with a crunch fourth dimension of ane.5 years long.[3]

Set shortly subsequently the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed past Diablo's render. The game's five acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with.

Edifice on the success of its predecessor, Diablo (1997), and improving the gameplay, both in terms of updated character progression and a better adult story[4] Diablo Two was ane of the nigh popular games of 2000[5] and has been cited as ane of the greatest games of all time. Major factors that contributed to the game'due south success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's costless online play service, Battle.cyberspace.[6] An expansion to the game, Diablo II: Lord of Devastation, was released in 2001.[7]

Diablo Three, the sequel of Diablo Ii was released on May fifteen, 2012. Diablo Two: Resurrected, a remastered version of Diablo II which also includes the Lord of Destruction expansion, was released on September 23, 2021.

Gameplay [edit]

Diablo Two 's storyline progresses through four chapters or "Acts". Each act follows a predetermined path, simply the wilderness and dungeons between key areas are randomly generated. The histrion progresses through the story past completing a series of quests within each human activity, while there are likewise optional side dungeons for extra monsters and feel. In contrast to the beginning Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II 'southward environments are much more varied. Act I is like to the original Diablo; the Rogue Encampment is a simple palisade fort, with plains and boreal forests making up the wilderness expanse, and the Monastery resembles the typical medieval fortress. Human action 2 mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern metropolis and palace during the Crusades. Act Three is supposedly based on the Central American jungles; Kurast is inspired by the lost Mayan civilization. Human activity IV takes place in Hell and is the shortest, with merely iii quests compared to the other Acts that have six.

The Lord of Destruction expansion adds the fifth chapter Deed V which continues the story where Act Four left off. Deed V'due south way is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and icy tunnels and caverns. Occasional portals can have the player to dungeons in Hell (seen in Act IV) for extra monsters and experience. After reaching the elevation of Arreat, the thespian gains access to the Worldstone Go on (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).[8]

In add-on to the acts, in that location are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (iv Acts in the original or 5 Acts in the expansion) on a difficulty setting volition open up the side by side level. On higher difficulties, monsters are more varied, stronger and may exist resistant or allowed to an element or physical harm; experience is penalized on dying, and the player's resistances are handicapped. Yet, improve items are rewarded to players as they become through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time, admitting it is not possible to re-play the quests that are already completed.

Players tin create a hardcore character. In normal mode, the player tin can resurrect their character if killed and resume playing, while a hardcore character has merely one life. If killed, the character is permanently dead and unplayable. In improver, all items and equipment on that grapheme volition be lost unless some other friendly character has the "loot" icon checked. Standard and hardcore characters play on separate online channels; every bit such a hardcore player can never announced in the same game session equally a standard player.

Item system [edit]

Diablo II uses a system of randomly generated equipment like to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed gear up of basic properties, such as aspect requirements, maximum durability, armor rating (on armor), block hazard (on shields), damage and attack speed (on weapons). Magical quality items have blueish names and 1 or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated past a prefix or suffix. Rare quality items accept randomly generated yellow names and 2 to 6 random backdrop. Unique items have fixed names in gold text, and instead of randomized properties, they have a ready of iii to 8 preselected properties. Green-named set items have fixed names and preselected properties similar unique items, and belong to specific named sets of 2 to 6 items. Additional properties known equally set bonuses are activated by equipping multiple or all items from the aforementioned ready. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if ii or more of the items are used to equip a character. It is unusual to come across more than than one item from a ready in a single playthrough of the game, so collectors demand to play the game many times to accumulate all items from a fix, or buy them online from other players who possess them but practise not need them. Additionally, items tin can possess sockets, which can be used to upgrade items by adding gems for diverse bonuses.[ix]

Diablo II includes an item crafting system. An detail known as the Horadric Cube is used to combine 2 or more items to create a new item. For example, iii identical lower quality gems tin be combined to create a single college quality precious stone, and three small-scale rejuvenation potions can be combined to create a unmarried, more powerful rejuvenation potion.[10]

Character classes [edit]

The five graphic symbol classes in Diablo II as seen during the opening pick animation. From left to right: the Amazon, Necromancer, Barbaric, Sorceress, and Paladin.

Diablo II allows the actor to choose between five different graphic symbol classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths, weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character tin obtain is level 99.

  • The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean, and her clan is a rival to the Sisters of the Sightless Eye (known as Rogues). The Amazon is akin to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic, however the Amazon can also utilize javelins and spears. Many of her defensive skills are passive in nature, specially Dodge, Avoid, and Evade.[11] The Amazon is voiced by Jessica Straus.[12]
  • The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which apace bleed life from afflicted monsters. He as well has "Bone" skills, which directly damage enemies, while bypassing almost resistances. His Curses also agonize the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.[13] The Necromancer is voiced past Michael McConnohie.[12]
  • The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the simply class capable of dual wielding weapons. His Gainsay Masteries let him to specialize in unlike types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increment the combat effectiveness of him and his party, as well every bit afflicting status ailments on enemies. He has a multifariousness of Combat Skills at his command, near of which focus on delivering great force upon a single foe, while some also give him considerable athleticism allowing him to bound over chasms and rivers.[14] The Barbarian is voiced past David Thomas.[12]
  • The Sorceress hails from a rebellious coven of female person witches who have wrested the secrets of magic utilize from the male person-dominated mage clans of the East. She tin bandage ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental cataclysm. Most of the lightning and fire spells are carried over from the original Diablo, while the Common cold spells tin can freeze enemies solid and bypass resistances while doing less harm than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, assuasive her to quickly traverse dungeons as well as making her very difficult to hit. The strong signal of the Sorceress is her damaging spells and casting speed; her weakness is her relatively depression hit points and defense.[15] The Sorceress is voiced past Liana Immature.[12]
  • The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. He is office of the forces that defeated King Leoric's army in the first Diablo, although his Order is eventually corrupted past Mephisto, the Lord of Hatred. To reverberate his holy nature, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such equally increasing damage, resisting magic attacks, or boosting defense. Virtually auras either affect all political party members and allies, or all enemies inside the expanse of effect. The Paladin is highly proficient in the utilize of a shield and is the just character that can utilize information technology every bit a weapon. The Paladin also has specialized skills for eliminating the undead.[16] The Paladin is voiced by Larry B. Scott.[12]

Two additional character classes, the Druid and Assassin, were added in the expansion Diablo II: Lord of Destruction.

  • The Druid is a shapeshifter with the power to transform into a deport or werewolf form, summon various creatures such as ravens and wolves, and attack with nature-based elemental magic like lightning or poisonous vines. The Druid offers a wide versatility of skills and tin can be congenital in several different playstyles. The Druid is voiced by Michael Bell.
  • The Assassin is a martial arts-based class from the Viz-Jaq'taar clan who fights with hook blades and supplements her attacks with the use of shadow magic skills and burn down or lightning elemental traps, which remain stationary and affect groups of enemies. The Assassin is voiced by Carrie Gordon.

The role player can enlist the help of one hireling (computer-controlled mercenaries) from a mercenary captain in the town; Rogue Scouts (archers with Amazon abilities), Desert Mercenaries or Town Guards (melee fighters with Paladin auras), Iron Wolves (elemental spellcasters with occasional melee adequacy), and Barbarians (melee fighters with many hitpoints), from Acts I, Ii, Iii, and V, respectively. In the original release of the game, hirelings would not follow the thespian through different Acts, nor exist revived if killed. The expansion allows players to retain their mercenary throughout the entire game as well as equipping them with armor and weapons, plus hirelings gain experience and attributes like the thespian although their level cannot surpass that of their main grapheme.[17] Typically, players choose a hireling that provides something missing from their graphic symbol class; for instance, the melee-focused Paladin may choose an Iron Wolf for ranged magical support.

In Heroes of the Tempest (2015), playable characters Cassia and Xul represent the Amazon and the Necromancer classes, respectively.[eighteen] [19]

Multiplayer [edit]

Diablo II tin can be played multiplayer on a local area network (LAN) or the Blizzard's Boxing.net online service. Unlike the original Diablo, Diablo 2 was fabricated specifically with online gaming in mind.[20] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and although dungeons nevertheless exist, they were largely replaced by open spaces.

Battle.cyberspace is divided into "Open" and "Closed" realms.[21] Single-player characters may be played on open realms; only Boxing.net characters that are stored on Blizzard's servers may exist played on closed realms as a measure out against cheating, where they must be played at least once every 90 days to avoid expiration. Open games are bailiwick to many abuses equally the characters are stored on the players' own hard drives. Many cheats that were used on closed realms do not exist or work whatsoever longer.[22] Hacks, bots, and programs which let the player to run multiple instances of the game at the same time are non allowed by Blizzard. They are rarely used anymore. Blizzard cracked down on spambots which advertise sites selling Diablo Two'southward virtual items for real-globe currency.[23]

As the game can be played cooperatively (Players vs. Environment, PvE), groups of players with specific sets of complementary skills can finish some of the game'southward climactic battles in a matter of seconds, providing strong incentives for party-oriented grapheme builds. Up to eight players tin can be in one game; they can either unite every bit a single party, play as individuals, or class multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional way. Players are allowed to duel each other with all impairment being reduced in player vs player (PvP). The bounty for a successful impale in PvP is a portion of the gilt and the "ear" of the defeated thespian (with the previous owner'south name and level at the time of the kill).

The Ladder System is reset at various intervals by Blizzard to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as half-dozen months to over a yr. When a ladder flavour ends, all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can exist traded for and exchanged on non-ladder after the flavor has ended.[24]

The game has been patched extensively; the precise number of patches is impossible to determine equally Battle.cyberspace has the capability of making minor server-side patches to address urgent bugs. As of July 2016[update], the game is in version ane.14d.[25] Through the patch history, several exploits and bugs such as item duplication have been addressed, every bit well as major revamps to the game's balance (such every bit the ability to redo skills and attributes). Not all patches have affected Diablo Two direct, as several were designed to accost aspects of the expansion to the game and had minimal effects on Diablo 2.[26]

Plot [edit]

Diablo II takes place afterward the cease of the previous game, Diablo, in the globe of Sanctuary. In Diablo, an unnamed warrior defeated Diablo and attempted to incorporate the Lord of Terror's essence inside his own torso. Since then, the hero has become corrupted by the demon's spirit, causing demons to enter the world around him and wreak havoc.

A band of adventurers who pass through the Rogue Encampment hear these stories of destruction and attempt to discover out the cause of the evil, starting with this corrupted "Nighttime Wanderer." Equally the story develops, the truth behind this corruption is revealed: the soulstones were originally intended to imprison the Prime Evils subsequently they were banished to the mortal realm past the Bottom Evils. With the abuse of Diablo's soulstone, the demon is able to control the Dark Wanderer and is attempting to complimentary his two brothers, Mephisto and Baal. Baal, united with the mage Tal-Rasha, is imprisoned in a tomb about Lut Gholein. Mephisto is imprisoned in the eastern temple urban center of Kurast.

As the story progresses, cut scenes evidence the Dark Wanderer's journeying as a drifter named Marius follows him. Marius, now in asylum, narrates the events to a hooded company. The player realizes that the Dark Wanderer's mission is to reunite with the other prime evils, Baal and Mephisto. The story is divided upwards into four acts:

Act I – The adventurers rescue Deckard Cain, who is imprisoned in Tristram, and then begin following the Nighttime Wanderer. The Dark Wanderer has 1 of the lesser evils, Andariel, corrupt the Sisters of the Sightless Eye (Rogues) and take over their Monastery. The adventurers overcome Andariel and then follow the Wanderer east.
Act Ii – While the adventurers search the eastern desert for Tal-Rasha'south tomb, the Dark Wanderer gets in that location first. Marius is tricked into removing Baal's soulstone from Tal-Rasha and the Archangel Tyrael charges Marius with taking the soulstone to Hell to destroy it.
Act III – The Dark Wanderer and Baal look for Mephisto in the Temple of Kurast. Still imprisoned in the dungeon below the temple, Mephisto was able to corrupt the High Council of Zakarum and take over the region. While the adventurers fight their fashion to the temple, Mephisto is rejoined by his brothers; the 3 open a portal to Hell, the Dark Wanderer sheds his human being form, becomes the demon Diablo, and goes through the portal. The adventurers make it afterward, defeat Mephisto, who was left guarding the entrance, and take his soulstone.
Act 4 – The adventurers slay Diablo in Hell and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return.

In the epilogue, Marius indicates he was too weak to enter Hell, and that he fears the rock'south effects on him. He gives the soulstone to his visitor. The visitor reveals himself to actually exist Baal, the final surviving Prime Evil at present in possession of his own soulstone. He then kills Marius and sets the aviary on fire.

The story continues with Act V, in the expansion Diablo 2: Lord of Destruction where Baal attempts to corrupt the mythical Worldstone on Mountain Arreat. Upon returning to the Pandemonium Fortress afterwards defeating Diablo, Tyrael opens a portal to send the adventurers to Arreat.

Evolution [edit]

Diablo Two was announced by Blizzard in 1997, with a planned launch in the kickoff quarter of 1998.[27] According to designer and project lead Erich Schaefer, "Diablo 2 never had an official, complete pattern certificate... for the most office we just started making up new stuff."[28] The game was slated to take 2 years of evolution work, only it took Blizzard Due north over three years to cease. Diablo Ii, despite having less than 1 percent of the original code from Diablo and having much of its content and internal coding done from scratch, was seen by the testers equally "more of the same." The game was meant to exist released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building upwards excitement in players worldwide for the first week of sales, contributing to the game'southward success.[28]

A 2d expansion beyond Lord of Destruction had been in the design stages of evolution at Blizzard, according to David Brevik, just never reached the production stage. In addition to adding new classes, areas, monsters, and items, the expansion would accept brought in more than elements of a massively multiplayer online (MMO) game featuring elements similar guild halls, what Brevik considered an "ARPG+MMO". Brevik said the expansion was shelved when most of the Blizzard North staff left the company around June 2003.[29]

Music [edit]

The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[30] It was recorded in Redwood City, Oakland, and San Mateo, California, from April 1997 to March 2000.

Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a twelvemonth after the outset game'southward release. A single track usually integrates recorded samples from sound libraries, alive recorded instrument interpretation samples particularly meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks hard for later live interpretations.

While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Human action I called "Rogue" comes back with the same chords of the original piece, reproducing merely a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base of operations upon which to build tracks around.

The town theme from Act Two, "Toru", makes potent argument of departure from the world of Act I while also maintaining a thematic connection to what had come earlier. It is the showtime time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the "Toru" piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome racket, which gives exotic feeling and at the aforementioned fourth dimension the pacing of the second boondocks. In all sequences of Deed II with deserts and valleys, Arabic percussion sounds dominate.

The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He used samples from Heart of Asia in the Harem slice from Act 2. The "Crypt" track uses a sample from Symphony of Voices; the choral phrase Miserere. Vox samples from Eye of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The "Harem" track samples from Heart of Asia the Sanskrit Female i samples.[31]

Release [edit]

The game was released in Collector's Edition format, containing bonus collector's fabric, a copy of the Diablo Dungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. In 2000, the Diablo Ii: Sectional Gift Set similarly contained sectional collector's fabric and promotional videos, besides every bit a copy of the official strategy guide. The 2000 released Diablo Gift Pack contained copies of Diablo and Diablo Ii, but no expansions. The 2001 Diablo: Battle Breast version contained copies of Diablo 2, Diablo Ii: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however[ when? ], the Battle Chest edition no longer contains the original Diablo.

Back up and legacy [edit]

Blizzard continues to provide limited support for Diablo Two, including occasional patches. Although the original CD retail release worked on Windows 95/98/Me/NT4SP5,[32] the current version downloadable from Battle.net requires at least Windows 2000/XP.[33]

Around 2008, the announcement of Diablo Three renewed the involvement in its predecessor and brought more attention to the many mods bachelor for the game.[34]

In 2015, an unofficial port for the ARM compages-based Pandora handheld became available by static recompilation and reverse engineering of the original x86 version.[35] [36]

On March xi, 2022 Blizzard released the 1.14a Patch, which added support for Windows 7 and newer, a macOS installer and support for OS X ten.ten and 10.11.[ane] [37] Diablo Two is not supported on macOS 10.xv, due to Apple completely dropping compatibility with 32-bit binaries in this version.[38]

Diablo II: Resurrected [edit]

A remaster of the original and expansion, entitled Diablo II: Resurrected, was released in 2022 for Windows, PlayStation 4, PlayStation v, Xbox One, Xbox Series X and Series S, and Nintendo Switch. The remaster includes updated graphics and re-rendering of the game's cutscenes, and supports cross-progression between the different platforms.[39] The remastered version supports online features for players within the same panel family, only not local co-op. Cross-platform play was not available upon release, although there is a possibility of it being included in a future update. The game also features quality-of-life improvements that Blizzard can implement by taking advantage of modernistic computers and consoles, including back up for controllers on all systems, easier means of item identification, and shared stashes of items betwixt all of a player'southward characters.[40] Just the designers also forego elements such as quest markers that are common in mod games, preserving as much of the original experience as possible, and making the re-master virtually completely unchanged from the original Diablo II.[41]

Reception [edit]

Disquisitional reviews [edit]

Diablo II has a positive reception. The PC version of the game achieves an overall score of 88/100 on Metacritic and 89% at GameRankings.[42] [43] GameSpy awarded the game an 86 out of 100,[five] IGN awarded the game an 8.3 out of x,[45] and GameSpot awarded the game an eight.5 out of ten.[55]

Greg Vederman reviewed the PC version of the game for Next Generation, rating it five stars out of five, and stated that "Diablo II is a must-have PC title. That'due south all there is to it."[46]

Awards [edit]

Diablo 2 earned GameSpot's 2000 runner-up Reader's Choice Award for function-playing game of the year.[44] The game has received the "Computer Game of the Year", "Estimator Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the 2001 Interactive Achievement Awards.[48] In Baronial 2016, Diablo Ii placed 21st on Time's The 50 All-time Video Games of All Time listing.[56] Information technology was placed at No. 8 on Game Informer's "Peak 100 RPGs Of All Time" listing.[57]

Sales [edit]

On its debut twenty-four hours, Diablo II sold 184,000 units.[58] The game's global sales reached ane one thousand thousand copies subsequently two weeks,[59] and 2 million afterward i and a one-half months.[60] It was awarded a spot in the Guinness Volume of Globe Records 2000 edition for existence the fastest selling estimator game always sold, with more than 1 million units sold in the first ii weeks of availability.[47] Its sales during 2000 alone reached 2.75 million globally;[61] 33% of these copies were sold outside the United States, with South Korea making up the largest international market.[62] Warcraft III: Reign of Anarchy, World of Warcraft: The Called-for Crusade, World of Warcraft: Wrath of the Lich Rex, Globe of Warcraft: Cataclysm and Diablo Three take since surpassed Diablo Ii 'southward record to go fastest-selling computer games e'er at their times of release, according to Blizzard.[63] [64]

In the United States, PC Data tracked 308,923 sales for Diablo II during the June 25–July 1 period, including sales of its Collector'southward Edition. This drew revenues of $17.2 meg.[65] Domestic sales reached 790,285 units ($41.05 million) by the end of October 2000, according to PC Data. Another $4.47 million were earned in the region by that date via sales of the Collector'due south Edition.[66] Diablo Two finished 2000 with 970,131 sales in the United states of america, for a gross of $48.2 million.[67]

Diablo Two 's success continued in 2001: from February to the first week of November, it totaled sales of 306,422 units in the U.s.a..[68] Information technology was ultimately the country's eighth best-selling computer title of 2001,[69] with sales of 517,037 units and revenues of $19.iii 1000000.[lxx] Its lifetime domestic sales climbed to 1.7 million units, for $67.i meg in revenue, by Baronial 2006. At this time, this led Edge to declare it the U.s.' second-largest computer game hit released since Jan 2000.[71] It received a "Gold" sales laurels from the Entertainment and Leisure Software Publishers Clan (ELSPA),[72] indicating sales of at least 200,000 copies in the United kingdom.[73]

Diablo 2 became a major striking in the German market and debuted at #1 on Media Control's calculator game sales nautical chart for June 2000. Speaking with Havas Interactive'due south public relations director, PC Player 'south Udo Hoffman noted that the representative "had to make an endeavour on the telephone to avert singing and jubilating" over the game's commercial performance.[74] The Verband der Unterhaltungssoftware Germany (VUD) presented Diablo II with a "Gold" award after three weeks of availability,[75] indicating sales of at to the lowest degree 100,000 units beyond Germany, Austria and Switzerland.[76] It maintained first identify for July and rose to "Platinum" status (200,000 sales) by the end of the calendar month.[74] [76] [77] The game proceeded to place in Media Control's top 10 through October, peaking at #ii in August,[74] and in the top 30 through Dec.[78] [79] By the end of 2000, roughly 350,000 units had been sold in the German market.[74] Diablo II continued to chart in Jan 2001, with a placement of 24th,[79] and its Limited Edition debuted in 2d place for February.[lxxx] That April, the VUD presented the game with a "Double-Platinum" certification, for 400,000 sales. This made it one of the region's best-selling computer games ever at that time.[81]

Equally of June 29, 2001, Diablo 2 has sold 4 1000000 copies worldwide.[82] Copies of Diablo: Battle Chest go along to be sold in retail stores, actualization on the NPD Grouping's top 10 PC games sales listing as recently equally 2010.[83] Fifty-fifty more than remarkably, the Diablo: Battle Chest was the 19th best-selling PC game of 2008[84] – a full 8 years after the game's initial release – and eleven million users withal played Diablo II and StarCraft over Battle.net in 2010.[85]

See as well [edit]

  • List of PC titles
  • List of PC exclusive titles

Further reading [edit]

Printed analyses [edit]

  • Craddock, David L. (2013). Stay Awhile and Listen. Vol. Legendary Edition: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Discusses the evolution of Diablo (I) and the origins of the Blizzard Entertainment game development studio.
  • Craddock, David Fifty. (2019). Stay Awhile and Mind. Vol. Book II: Heaven, Hell, and Hugger-mugger Cow Levels. Discusses the development of Diablo II specifically.
  • Holleman, Patrick (2019). Reverse Pattern: Diablo 2. Examines various game pattern patterns (peculiarly randomization and level progression) used in Diablo II and compares with other action-RPGs to empathize why Diablo Two was peculiarly engaging, relative to its competitors.

References [edit]

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  4. ^ Desslock. "Gamespot Diablo Ii Review" Retrieved March 27, 2021.
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External links [edit]

  • Official website

woodsthock1999.blogspot.com

Source: https://en.wikipedia.org/wiki/Diablo_II

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